Survival of the Fittest: Random Talks on the 30-year Evolution of Hosting Games

The history of video games is almost 60 years old, but the middle is divided into two. In the first 20 years, games were limited to carriers. At the beginning, games were bundled with expensive vacuum tube host computers or arcades, which resulted in the inability to be industrialized. Expanding reproduction will undoubtedly become a luxury. After 40 years and early 70s, when merchants gradually realized this problem, then the host of the Odyssey of Ataley of the United States was born and left the computer and Daxin board. The iron shovel transformed into a small box and flew into the homes of ordinary people. , Electronic game machines have a real prototype.

This prototype is very important. It is equivalent to a brand-new environment tailored for the game, from conception to molding. It is six or seven years earlier than the introduction of personal computers (PCs). Since then, the game machine has separated from the computer and has become independent. This is one of Atari's contributions and has epoch-making significance. Secondly, although the size has become smaller, the integration of games and mainframes has still not been solved. The cost is still very high. If the game can be sold separately to achieve separate sales of the game, the costs and benefits will be reduced by one, will it not be enough?


So three years later, the Atari 2600 with replaceable cassette solves this trouble. In addition to growing profitability, the separation of software and hardware also means the formation of a set of standard standards. No matter what type of game, they have to follow this set of rules and play a very good role in normalization. This is its second contribution. This matter pushed Atari to its peak.

But the problem has followed. At that time, the game could only be run on Atari's box. If you want to play, you have to import the host from the United States at a high price. Nintendo saw this potential business opportunity, and then the well-known Red and White Machine (FC) came and swept Japan. It also counterattacked North America. From time to time, Atari gradually slumped. In the next three to five years, PC-E and SEGA Master System (SMS) were on stage to stand in court. With the debut of MD, 8-bit reversed stimulation to the 16-bit span, which made Nintendo forced out of the SFC. Since then, various hosts have begun a long tug-of-war battle around the screen display effect, and the fire in the spring and autumn continues to this day.

Fighter machine

In the 1990s, as a pioneer in the domestic game industry, I had to mention the bully. At the end of the 1980s, the domestic reform and opening up began to bear fruit and was at the threshold of the information age. The back foot still stayed in a transitional period of industrial construction. During this period, the coastal cities started first, and the Pearl River Delta was the pioneer of reform and opening up. As the earliest special economic zone, a large number of electronic companies have set up factories here to make tape recorders, television sets, and radios for domestic sales. Under the advocacy of high-tech development, we have quickly accumulated experience in the development of electronic industrial products. The Zhongshan Xiao Bawang has just started in such a large environment.

However, the mainframe game is different from the industrial production. There is no hardware or software, just like the relationship between the music player and the tape. Although the emergence of the bully has achieved the domestic hardware, it also exposes the weakness of the game. The game console is dead, it is machine parts and drawings, and these things can be learned; but the game is a story-telling activity, relying on creativity, it takes a long time to create a talent. Therefore, the Chinese game started late, the surface is the time gap, the essence is to miss the game of talent cultivation period. Once the game has escaped from the game, it will surely not be able to survive. The Little Overlord is clearly aware of this problem. Therefore, the game is to bid farewell to the game. The purpose of changing the "learning machine" is to make up for this congenital deficiency. The Chinese attach importance to education so that they can avoid the fun and joy of the game and force the slogan "education and joy" to echo the policies of the world. For the bully, this is a perfect choice.

However, what is interesting is that even if it is a learning machine, it is still compatible with the "yellow card," and players still look at it as a gaming machine. Although the shop has a large volume but can not make games, plus Nintendo's genuine games are expensive, but the copying cost is very low, which gives domestic illegal businesses an opportunity to exploit, so a large number of pirated foreign games are flocking to the market. . Until the end of the 1990s, it was reported that there were 20 million copies of piracy at the time, which was calculated on the threshold line of 5 million users, equivalent to 4 piracy of player manpower. A profitable "business opportunity" also obliterated the original desires of the domestic sages. The domestic console game industry has not yet been formed and has collapsed.

Divide

Then the domestic ban on the Iron Curtain fell, indicating that the domestic game thoroughly said goodbye. Fortunately, at this time, the Internet has just risen up, smart businessmen have been able to use the title, and the elite online game industry led by Tianqiao Brothers has saved us and led us to a different path from the console game. In foreign countries, with the development of game consoles, standard systems, adapted games, and a stable user base, coupled with the classification system and full awareness of property rights protection, a mature ecological chain of benign growth has been gradually formed. The internet is obviously a great invention. It not only changes the way the player has been interacting with the human machine in the game, but also provides unlimited space for domestic merchants' profit models. One card, one client, one computer and one network cable effectively eliminated piracy. At the same time, another ecological system was built. Finally, the domestic game industry was also surrounded by an ecosystem.

Therefore, the host and the online game do not commit any crimes in the river wells, and each of them runs for 15 years. In the past 15 years, a large number of domestic players have chosen and adapted to the environment of the Trinity of PC, network and games, and they have paid for and contributed to contribute to this new ecological circle. The rest of the host players are also holding their own happiness, accidentally fell into the gap between time.

Each has its own merits

As a console player who fell into the time slot, in my eyes, the console game is like a movie theater. Through the curtain, you can show you a beautiful Casablanca game. Most of the online games just hang out and don't put a movie. Everyone came in and saw nothing at all, so they chatted about the seeds and popcorn in their own hands. Of course, you can't bring your own popcorn and you can only buy it on the spot. As a result, fifteen years later, foreign digital broadcasting technology has entered a new era of soundness, and the theater has become a three-legged audience. This has led to a linear rise in the viewing effect. The realization of such technologies as Memphis has equaled the ability of cinemas to play 3D movies.

The online game is another scene. Because there is no film release, the audience begins to rely on the chat between people to pass the time. At first, everyone valued the happiness brought about by friendship. Even if they didn't do anything, it would be fun to sit up and talk and talk. But if a business isn’t going to work, there’s no money to earn me. Even the cost of renting a venue can’t afford it. The popcorn seeds popped with coke, ice cream and instant noodles. Later, someone named Shi Yuzhu saw that you earned a small amount of money, and that your brother wanted to make a big one. Then you transformed the shed into a battlefield where the fittest survived. Everyone stopped chatting and began to desperately compare to wealth, than to dress, to compare to looks. . The scene became more and more beautiful, and it became more and more realistic. At the same time, various currency exchange mechanisms, touch prizes, clothing, accessories, and even flowers for on-site courtship were successively picked up on the containers.

In general, both have their merits. Over time, players have also become polarized. In the host game array, the Poles sandwiched between the two major powers that have suffered continuous wars and struggled in the end, we did not understand. The result was a shaman 3 on the screen. Everyone immediately respected the country; through the Pokemon, monsters. Hunters and friends in the small circle became increasingly stable; as soon as the Assassins' Creed came up, the players of the Renaissance in Florence, the hometown of the 16th-century Caribbean cigars, the French Revolution, and Napoleon swept Europe. In the online game team, because of the long-term CD on the studio, everyone entertained themselves for a long time and found that on this occasion, besides self-improvement and sisterhood, it seemed that there was indeed nothing else to do, and then the first one buried and the other continued to delve into the two. Things. The same is money, the former spent money to buy immersed, the latter spent more money, gaining indulge.

Inaction

It was found that the prohibition of "electronic heroin" in the past did not stop the spread of the "hobbyism" phenomenon. At the same time, the revitalization of China itself is not only a matter of GDP, but it is also reflected in the spiritual level. When one sees that others have begun to rely on games that involve humanistic storytelling, and that they have not started the movie, the anxiety caused by this mental drop is also a reason for promoting open-host games. Through the lifting of the ban on game consoles, domestic game players are encouraged to produce excellent works, and then the sales of domestic game consoles are reversed through the use of outstanding works. In order to adapt to foreign countries, it should be the future of domestic host games.

In the age of online games, the client relied on by the merchant was a data packet and could run without the carrier. Once the host game market was opened, it would have to face the game carrier again. Therefore, in addition to lifting the ban, there is still a lot of work to be done, including genuine protection measures, software classification system, streamlining of the audit process, and so on. The energy that really needs to be invested is here. Secondly, the cultural industry does not expand its production as much as it does infrastructure construction. It is more about training and deepening people’s understanding and understanding of console games. To achieve this, the most important thing is to do nothing in the process of ignoring time, and follow the trend. for.

History has summed up many experiences and lessons for us. Regardless of any person or thing, it has its own laws of natural growth. Just like the characteristics of this generation, understanding that the world does not depend on books depends on walking. This is an issue created by the times and is not a matter of personal will. . Human intervention is not a natural law of biological evolution. Rather, it is better to let the market go to fight for freedom, natural selection, and survival of the fittest. The future of domestic console games hopes that the policy can continue with the sea, and at the same time, it should not be blindly encouraged. This subsidy will inevitably be the result of repeated domestic animation.

Aluminum Die Casting Parts

Aluminum Die Casting,Aluminum Die Casting Parts,Aluminium Die Casting Process,Aluminium Die Casting

Dongguan Formal Precision Metal Parts Co,. Ltd , https://www.formalmetal.com

Posted on