China International Culture and Entertainment Industry Fair Invitation

**Event Details:** **Date:** December 15–17, 2017 **Location:** China International Exhibition Center (Jinganzhuang Branch), Beijing **Organizer:** China Culture and Entertainment Industry Association China Culture & Entertainment Industry Association (CCEA) **Co-organized by:** - China Culture and Entertainment Industry Association Game Club - China Culture and Entertainment Industry Association Electronic Games Competition Branch - China Cultural Entertainment Industry Association Virtual Reality Technology Application Branch - China Culture and Entertainment Industry Association Song and Dance Entertainment Branch - Guangdong Hongwei International Exhibition Group Co., Ltd. - Hong Kong Hongwei International Exhibition Co., Ltd. **Supporting Organizations:** - International Federation of Park Entertainment Operators (IFPRA) - European Games and Entertainment Federation (EUROMAT) - Australian Amusement & Leisure Association (AALARA) - International Amusement Park Association (IAAPA) - International Theme Entertainment Association (TEA) - International Leisure Association (IALEI) - National Association of Amusement Operators (NAMOA) - Zhongshan Game Entertainment Industry Association (ZGAA) - Guangzhou Panyu Animation Industry Association (GAGA) **Supported by:** - Tianjin Entertainment Association - Jiangsu Entertainment Industry Association - Guangzhou Culture and Entertainment Industry Association - Shenzhen Entertainment Industry Association - Beijing Haidian District Cultural Entertainment Industry Association - Beijing Windsor Dahua Investment Management Co., Ltd. - Shanghai Kunlun Entertainment Co., Ltd. - Guangdong VR Industry Alliance - China (Nanchang) Virtual Reality Industrial Base - Gold Brick Exchange **Purpose of the Exhibition:** The event aimed to promote the development of the culture and entertainment industry, support innovation, expand cultural consumption, and drive economic growth. It also sought to align with national strategies like the "Belt and Road" initiative, enhancing international cooperation and market expansion. **Exhibition Themes:** - Cultural and entertainment theme park attractions - Amusement equipment exhibition - Electronic game and video equipment - VR & AR entertainment hardware and software - Online and mobile games - Anime and secondary culture elements - Video production and home entertainment - KTV and theater entertainment - Innovation and transformation achievements **Social Responsibility:** The event emphasized social benefits, transparency, and responsible business practices. It aimed to be a model for the industry, promoting healthy development and maintaining high standards in digital entertainment. **Exhibition Services:** Comprehensive services were provided, including logistics, marketing, and networking opportunities for exhibitors and visitors. **Supporting Activities:** Various events, such as forums, competitions, and product launches, were held throughout the exhibition. **Exhibition Scale:** The event attracted numerous participants from across the globe, showcasing the latest trends and innovations in the culture and entertainment sector. **Participants:** Government agencies, international investors, theme park operators, developers, and entertainment companies participated. The event was open to the public, offering free access for game enthusiasts and competitive teams. **Exhibitor Guidelines:** Exhibitors were required to follow specific rules regarding product quality, intellectual property, booth usage, and payment schedules. Late payments or withdrawals would result in forfeiting deposits. **Contact Information:** For more details, please contact the organizers directly through the provided contact information and official website.

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