China International Culture and Entertainment Industry Fair Invitation

**Event Details:** **Date:** December 15–17, 2017 **Location:** China International Exhibition Center (Jinganzhuang Branch), Beijing **Organizer:** China Culture and Entertainment Industry Association (CCEA) China Culture & Entertainment Industry Association **Co-sponsored by:** - China Culture and Entertainment Industry Association Game Club - China Culture and Entertainment Industry Association Electronic Games Competition Branch - China Cultural Entertainment Industry Association Virtual Reality Technology Application Branch - China Culture and Entertainment Industry Association Song and Dance Entertainment Branch - Guangdong Hongwei International Exhibition Group Co., Ltd. - Hong Kong Hongwei International Exhibition Co., Ltd. **Industry Associations:** - International Federation of Park Entertainment Operators (IFPRA) - European Games and Entertainment Federation (EUROMAT) - Australian Amusement & Leisure Association (AALARA) - International Association of Amusement Parks and Attractions (IAAPA) - International Theme Entertainment Association (TEA) - International Leisure Association (IALEI) - National Association of Amusement Operators (NAMOA) - Zhongshan Game Entertainment Industry Association (ZGAA) - Guangzhou Panyu Animation Industry Association (GAGA) **Support Units:** Numerous local associations and industry leaders from across China, including the Tianjin Entertainment Association, Guangzhou Culture and Entertainment Industry Association, and various VR and tech-focused organizations. **Purpose of the Exhibition:** The event aimed to promote the transformation and upgrading of the culture and entertainment industry, expand cultural consumption, and stimulate economic growth. It aligned with national strategies like the "Belt and Road" initiative to foster international cooperation and market expansion. **Exhibition Themes:** 1. Cultural and entertainment theme park attractions 2. Amusement equipment exhibition 3. Electronic game and video equipment 4. VR & AR hardware and software 5. Online and mobile games 6. Anime and secondary culture 7. Video production and home entertainment 8. KTV and theater entertainment 9. Innovation and transformation achievements **Social Responsibility:** The event emphasized social benefits, transparency, and ethical practices in the entertainment sector. It aimed to lead by example, promoting healthy development and responsible business conduct. **Participation:** The exhibition welcomed government officials, international investors, developers, and entertainment professionals. It was also open to the public, offering free access for game lovers and teams from across the country. **Exhibitor Information:** Exhibitors were required to submit applications 30 days in advance, pay a deposit within seven working days, and complete full payment by November 15, 2017. Any withdrawal would result in a non-refundable deposit. **Contact Information:** For more details or inquiries, please contact the organizers directly using the provided contact information. This event served as a key platform for innovation, networking, and showcasing the latest trends in the culture and entertainment industry.

Terminal Pins

The pin refers to the connection between the internal circuit of the integrated circuit (chip) and the peripheral circuit, and the pin constitutes the interface of the chip. According to the function, the pins of AT89S52 can be divided into four categories: main power supply, external crystal oscillator or oscillator, multi-function I/O port, and control, strobe and reset.

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