At the beginning of this year, the first "awareness" of Dawei VR came during a press conference in August. At the event, Zhongtang Technology Co., Ltd. officially introduced its full range of K12 educational products under the Dawei VR brand. These included customized VR hardware devices, professional software systems, VR courseware, and teaching application programs, offering a comprehensive solution for schools.
Later, on November 11-16 at the VRSD 2017 Beijing International Virtual Reality and Augmented Reality Expo, we gained deeper insight into Dawei VR. During the expo, the VR Net (WeChat public account: VR Platform) editor had a conversation with Rao Yanbin, Director of the Science and Technology Education Division at Zhongtang Technology. Through their discussion, we got to know more about the company’s journey and vision in the field of VR education.
Interestingly, the company didn’t start out in education or even VR. Initially, they were focused on new media art, producing large-scale projects such as APEC events, Naked Eye 3D shows, holographic stages for the SCO Summit, multimedia displays for CCTV Spring Festival Gala, wall light shows at Wanda Plaza, and a massive 7,000-square-meter sky screen display at the World Trade Plaza. These achievements showcased their strong technical capabilities and creative talent.
So why did they shift from new media art to VR education? According to Rao Yanbin, it was a “coincidence.†In early 2015, an education partner approached them with the idea of applying VR to primary and secondary education. This sparked their interest, leading them to explore the integration of VR and education.
This transition wasn’t easy. Moving from new media art to VR education meant crossing many boundaries. They had to leave behind their previous successes and start from scratch. While the education market clearly had real needs, Rao Yanbin said that the decision was also driven by a sense of passion and belief in the potential of VR in education.
Most members of their smart education division have experience in teaching or online education. Some worked in classrooms, while others were involved in digital learning platforms. This background helped them understand the challenges and opportunities in education, making the integration of VR more natural and meaningful.
They not only think about VR education but also actively work on it. With over a decade of experience in new media content development, they have a strong team capable of handling everything from 3D modeling and interactive games to video production. Additionally, during the VR/AR Education Thematic Forum at the same event, Rao Yanbin gave a keynote speech, emphasizing that their software platform is fully developed in-house, from central control to the VR integrated machine.
The combination of content development, software R&D, and education research forms what they call the "iron triangle," all working toward creating genuine educational products through Dawei VR.
From the interview, it became clear that Dawei VR offers a complete education solution for K12 schools, not just a simple mix of hardware and software. It includes customized hardware and software systems, VR courseware, and supporting materials. Rao Yanbin explained that this comprehensive approach gives schools more confidence and security when adopting the technology.
Moreover, Dawei VR focuses on integrating VR into various aspects of general education, including safety training, student development, and patriotism education. Their goal is to develop high-quality hardware and software, excellent VR resources, and thoughtful teaching applications, leveraging emerging technologies like VR, AR, and AI to explore new educational models.
The VR integrated machine used by Dawei VR is a custom model developed in collaboration with Da Peng, designed specifically for younger users.
During the interview, Rao Yanbin shared insights on who Dawei VR targets. He mentioned that it's mainly aimed at primary and secondary schools, particularly students in grades four to eight. Pre-schoolers are not suitable due to management challenges, while older students face more academic pressure, leaving less time for new technologies.
In terms of marketing, Dawei VR has already been implemented in cities like Beijing, Shanghai, Hebei, Henan, Guangdong, and Fujian. Their strategy involves developing agents at all levels to reach different types of schools, including prestigious institutions like the Chinese Academy of Sciences.
Regarding curriculum content, Rao Yanbin stated that Dawei VR covers a wide range of subjects, including science, math, history, geography, physics, biology, and chemistry. The courses are divided into four parts: science education, subject-based learning, VR interaction, and VR Maker Education, which teaches students how to create their own VR content.
When asked about the best content for VR, Rao Yanbin emphasized that topics that are hard to visualize in traditional teaching—like the solar system, microscopic structures, or historical events—are ideal for VR. These experiences allow students to immerse themselves in the material, enhancing their understanding and engagement.
Looking ahead, Rao Yanbin expressed optimism about the future of VR/AR in education, citing government support and increasing technological accessibility. He believes that with continued innovation and better products, VR/AR can revolutionize how students learn.
In conclusion, Rao Yanbin mentioned that they plan to expand their efforts in vocational education and develop a cloud platform for smart education. They aim to integrate VR/AR/MR/AI technologies further, continuously improving educational resources and solutions.
Education is fundamental, and with more companies entering the space, the market has become highly competitive. While it's hard to predict who will lead in the VR education sector, the hope remains that technology will genuinely enhance the learning experience for students.
*Note: This article is edited and written by VR Net. The views expressed here are those of the interviewer and do not represent the position of VR Net. This article is original and should be credited to VR Net with a backlink.*
Usb4 40Gbps Data Cable,Customizable Usb C Data Cable,Usb C To Type-C Data Cable,Thunderbolt 4 Cable
Dongguan Pinji Electronic Technology Limited , https://www.iquaxusb4cable.com