An interview with Dawei VR: full of educational feelings and genuine education products | VR Baijia said

The first "awareness" of Dawei VR came during a press conference in August this year. At the event, Zhongtang Technology Co., Ltd. officially introduced its full range of K12 "Dawei VR" educational products, including custom-built VR hardware, professional software systems, VR courseware, and teaching applications. This marked a significant step in integrating virtual reality into the education sector. A few months later, on November 11–16 at the VRSD 2017 Beijing International Virtual Reality and Augmented Reality Expo, we got our second glimpse into what Dawei VR is all about. At the expo, VR Net (WeChat public account: VR Platform) had the chance to speak with Rao Yanbin, director of the Science and Technology Education Division at Zhongtang Technology. Through this conversation, we gained deeper insight into the company's vision for VR in education. Initially, the company wasn't focused on education or even VR. They were involved in new media art, producing high-profile projects like APEC events, Naked Eye 3D shows, holographic stages for the SCO Summit, multimedia displays for CCTV Spring Festival Gala, and large-scale light shows at Wanda Plaza and World Trade Plaza. These projects showcased their creative and technical capabilities. So why did they pivot to VR education? Rao Yanbin explained that it was a combination of opportunity and passion. “In early 2015, an education partner approached us, asking how VR could be applied to primary and secondary education,” he said. That question sparked their journey into the VR education space. This shift wasn’t easy. Moving from new media art to VR education required crossing many boundaries. Abandoning previous achievements and stepping into a completely new field was not just about market potential—it was driven by a sense of purpose and belief in the power of education. Many members of their smart education division have experience in teaching or online education. This background helped them understand the real needs of educators and students. As Rao Yanbin put it, “We are more emotionally connected to this work, which makes us more committed.” Their approach combines deep knowledge of education with strong technical expertise. From 3D modeling to interactive games and video production, they’ve built a capable team. During the VR/AR Education Thematic Forum at the same event, Rao Yanbin also highlighted their own software platform development team, emphasizing that they don’t rely on third-party solutions. Together, their content development team, software R&D team, and education R&D team form a solid foundation. Their goal is to create genuine educational products that truly enhance learning through VR. Dawei VR isn’t just a simple combination of hardware and software. It offers a comprehensive solution that includes customized hardware, software systems, VR courseware, and supporting teaching materials. This ensures schools feel confident and secure when adopting the technology. Additionally, Dawei VR focuses on various educational areas such as general education, safety training, student engagement, and patriotism education. The company aims to deliver high-quality hardware, excellent VR content, and thoughtful teaching applications, exploring new educational models using technologies like VR, AR, and AI. The VR integrated machine used by Dawei VR is a custom model developed in collaboration with Da Peng. This tailored design makes it more suitable for younger users. During our interview, Rao Yanbin shared insights on the target audience, marketing strategy, curriculum, and future plans. He emphasized that Dawei VR is primarily aimed at students in grades four to eight, as younger kids may struggle with VR integration, while older students face academic pressures that limit their time for new technologies. In terms of marketing, the company has expanded to cities like Beijing, Shanghai, Hebei, Henan, Guangdong, and Fujian, using a multi-level agent system to reach schools, including prestigious institutions like the Chinese Academy of Sciences. The current curriculum covers multiple subjects, including science, history, geography, math, and more. There’s also a section dedicated to VR interaction and VR Maker Education, where students learn to create their own VR content. Rao Yanbin believes that VR is particularly effective for topics that are hard to visualize, such as the solar system or microscopic structures. By immersing students in these experiences, VR can make abstract concepts more tangible and engaging. Looking ahead, the company plans to expand into vocational education, develop its own cloud platform, and continue integrating emerging technologies like AI and MR into educational products. At the end of the interview, Rao Yanbin expressed their commitment to building better VR education solutions and making technology a true enabler of learning. As the education market grows, companies like Zhongtang Technology are shaping the future of how students learn. Note: This article is written and edited by VR Net. The views expressed are those of the interviewer and do not necessarily reflect the position of VR Net. Original content by VR Net, please cite VR Net and provide a link back.

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