"Zombie Battle VR" Test: No Creative VR Shooting Game!

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"Zombie Battle VR" Test: No Creative VR Shooting Game! From Baidu VR

Zombie shooting VR games can be described in large numbers. The unique advantage of operating experience has made this type of VR game popular among game developers and gamers. For example, the recently-listed game “Arizona Sunshine” has been on the Steam Hot List in recent weeks. Has been ranked first. The refreshing and easy-to-use operation, with a horrible game atmosphere, has made this kind of game of all ages, regardless of gender.

However, in the face of serious zombie shooting games, players have lost their original novelty to such games. For game makers, this type of mature game may still be their development choice. Open the favored light platform, you can also see a variety of similar games are trying to obtain player recognition. As vendors, it may be possible to identify potential innovations in such games.

There are numerous VR zombie games in the favored light platform

The game that we want to talk about in the night sky is Zombie Fight VR produced by the domestic manufacturer Blizzard Interactive. Can this zombie shooting game give the players a long-lost feeling of freshness? Then take a look with the night sky.

Excellent and meticulous modeling and picture

Although the game is still in the early experience stage, the overall picture quality of the game is very good. When we entered the game, we could find some items such as gasoline cans, fire extinguishers, tires, and wooden boxes around the scene. Close to these items, they did not feel the "sudden jaggies" of poor texture like other games, and the modeling of each item was very fine. Especially when we pick up the pistol on the table and the submachine gun, the texture of each gun is very clearly visible.

The texture on the buttstock is also very clear

Compared to the modeling of various items, the modeling of zombies is somewhat rough. Even in the commentary area under Steam, there are players who said: "The modeling of zombies was taken directly from a tour." The night sky has specifically come up with a picture for comparison. Is it because of your own judgment?

There are two types of scenes, day and dusk, in the current version. In the teaching level, daytime scenes are used, and when they reach the survival level, the painting will come to dusk. The two kinds of changes in time allowed the game's atmosphere to perform fairly well, but the overall picture was still too bright, and the horror atmosphere was not in place. All in all, if you are a picture party, the game's law-abiding picture won't make you complain too much.

Fresh, full-featured operation, boring system and AI

In the introduction of the game, we can see that this book provides a variety of gameplay methods such as "hold the battlefield," "car escaping," "sneak ambush," and "looking for survivors." However, when the night sky enters the game with joy, it is found that this book only provides a "survival mode." The disappointment is indescribable... and the survival mode is similar to other games. The enemy will attack in waves. Players have to resist their attacks and survive without any new ideas. And currently, the game does not have a prompt such as "end of turn", which makes players unable to play it. It can be said that from the current gameplay, this game can be regarded as extremely boring. The average player will touch again after playing for half an hour or so.

Only one mode?

Since it is a game to fight zombies, natural weapons are indispensable. At present, there are only three types of weapons that players can use in games, pistols, submachine guns, and bows and arrows. The way the game is played is very interesting. First of all, the players have to find the bullets and install them on the guns. After that, they need to use the other hand as a captain's movement to use them. The use of bows and arrows is even more interesting. Players are required to simulate the action of taking a bow and arrow from the back before shooting. Although this operation is slightly troublesome, it does have some new ideas that make players feel more realistic.

Shooting arrows is still very handsome

There is only one mode, three weapons, how does the shooting feel and the AI ​​of the enemy? After the night sky, personally think that this shot is acceptable, but the enemy's AI is really low. As I said just now, the game adopts a realistic style. The recoil of each gun will make your trajectory different each time. This may be more useful for players who like immersive shooting games. fast. But to some extent, it affects the refreshing feeling.

Captain's action is very realistic

In contrast, the enemies AI of this game can be described with extremely low two words. They only rush in with a silly running posture, then attack the baffle in front of the protagonist violently, and then wait for the players to burst their heads a little bit but basically do not do too much resistance. This kind of low AI game is like playing wood pegs. There is really no point to study.

Zombie AI is really very low

To sum up, this book has interesting operations, but the boring system and the low AI make the game's playability basically zero.

Multiple problems make the game experience very poor

In addition to the above issues, there are many problems with this game that make the player's experience very poor. Here's a list.

First, there is currently no UI in the game that can prompt players. Whether it is bullets, blood volume, or various levels of tips, players are basically in a state of play without purpose. The illusion that “I’m playing what?” is often seen in the night sky during the experience. It is really playing in no way.

Second, the game currently only has one mode and one scene. And the space that players can move is basically only one corner. For a zombie game, failing to expand its own range of movement is equivalent to not being able to effectively avoid enemy attacks. This will undoubtedly affect the playability and refreshment of the game.

Third, the current game content is not worth the price. In Steam, the game's price actually up to 68 yuan. There is only one model under the premise of actually selling such a high price, can only be said to have suffered a big loss. On the Steam page, most of the Chinese players who have given praise for their lack of Tucao are accounted for.

At the same time, I gave a good comment while making a lot of suspicion.

A zombie work not currently recommended for purchase

Is such a price of 68 yuan zombie shooting game. As mentioned in the beginning of this article, only similar games that find novelty can succeed. Obviously this game did not do it. Apart from the screen and the interesting operating experience, the production of other components is very incomplete and unsuccessful, and the chance of players repeatedly playing is basically zero. Of course, this game is still under development. It is hoped that the manufacturer can solve these problems and think about it, so that this game can stand out from other similar games. The current proposal for the night sky is: It is best not to buy this book.

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